Some cover in Andromeda will also be destructible, so you’ll be able to expose enemies to your fire just by blowing things up.
Speaking of matter, Ryder will now hunker down automatically as you press up against cover, rather than requiring a button press. Both dodges and jetpack jumps can be modified depending on which profile you have equipped, with one high-rank Explorer perk enabling you to phase through matter. You can go sideways, forwards or back in a fraction of the time it took Shepard to tumble out of cover, and the short cooldown adds to the sense of agility. Another tactic is to gain an angle on enemies behind cover by jumping high and then hovering in mid-air, which you’ll do if you aim down sights or use a power.Īndromeda replaces Mass Effect 3’s combat roll with a faster, jet-propelled dodge. Even without a specific destination, the z-axis works in a pinch asa quick escape from dicey combat situations. Gone are the days of climbing a clunky ladder to gain higher ground – now you can simply jump there. The jetpack is arguably the most impactful new ingredient. There are three big changes from previous entries:
On a purely tactical level, Mass Effect: Andromeda’s combat is the fastest and most dynamic in the series to date.